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The original classic gaming podcast continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
 
Intended for the discerning but time-strapped gamer, The Daily Daze is meant to provide news and wisdom concerning the various facets of geek culture and the entertainment industry. Each episode strives to cover something unique, interesting, and/or just a little controversial.
 
1UP Radio is the leading voice of the videogame community. Powered by the editors and personalities of the 1UP Network, the 1UP Radio podcast family covers the games industry from every possible angle. Start your week with the humor and insight of EGM Live* and GFW Radio, and continue on with the accessible, yet knowledgable Legendary Thread, Sports Anamoly and Retronauts. Then start your weekend right with 1UP Yours, the definitive videogame talk show. With multiple new episodes hitting eve ...
 
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A brief break in the SG-1000's strong run of final releases with a set of titles that will remind you of the not-so-good ol' days when the console's library was generally pretty rough. This trio earns most of its points for effort from Ninja Princess, which converts an arcade game quite convincingly save for one massive technical hitch that has a h…
 
The SG-1000 didn't have much going on during 1986, with Sega's attention focused primarily on the shiny new Mark III console, but what little did make its way to the older console was pretty strong. After an indifferent shrug of a vintage-style single-screen arcade-format MSX port with Compile's C-So!, we get to the good stuff: ASCII's The Castle a…
 
What is a Zool? Why is there so much fruit? And why do you tilt "up" to jump? All these questions and more answered in a double-feature podcast featuring a chat with Dave Bulmer and a backup interview with the Zool ReDimensioned team! Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, be…
 
A real sense of deja vu this week as we look at three games that have all appeared on this channel in other versions. I would like to say that these iterations are all the superior works, but Mom taught me not to be a liar. Now, this version of Dig Dug is far and away the best 8-bit home version ever published, an almost arcade-perfect rendition th…
 
Senior Japan correspondent Diamond Feit goes inside Vitei in Kyoto to speak to studio founder Giles Goddard and Chuhai Labs producer Mark Lentz about 1080 Snowboarding, Giles' history with Nintendo, and indie game development. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better aud…
 
Jeremy Parish, Stuart Gipp, and Sandeep Rai celebrate 10 years of Sony getting a life. Because that's what Vita means: Life. The history and highs (OK, and lows) of one of the greatest pieces of handheld video game hardware ever. Truly a touching episode. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-…
 
Let's be honest: things weren't too hot in the year 2002. In between two pointless wars, and in the midst of a huge economic downturn, Americans couldn't even turn to their friend the television for comfort—this was the explosion of reality TV, after all. But in the midst of all this chaos and depression, the video games were pretty dang good! This…
 
Continuing on from last week, we go from Hang On II to just plain ol' Hang On. But this in no way feels like a downgrade; quite the contrary. With Hang On (and Teddy Boy Blues), Sega brings its home hardware into line with Nintendo's Famicom/NES, boosting the basic SG-1000 architecture with a monstrous upgrade to its graphical capabilities and esse…
 
E.T. the Extra-Terrestrial for the Atari 2600...is it really the worst game of all time? Did it really spark the downfall of Atari? Should its creator, Howard Scott Warshaw, be blamed for almost tanking an entire industry? Here, Mr. Pacario explores these very questions, analyzing the tricky particulars--the arguments for and against--Mr. Warshaw's…
 
Jeremy Parish, Ben Elgin, Jared Petty, and Benj Edwards greet 2022 by looking back to the major events of gaming 40 and 50 years ago. (Naturally, this episode only covers about half the planned content as we dive deep into the medium's pivotal events.) Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-fre…
 
This week bring us the first of a two-part episode—or should that be "the second"? Sega's imprecise SG-1000 launch date documentation makes it difficult to know if Hang On II did in fact debut before or after Hang On (no Roman numeral) for Mark III in October 1985*. But the number II there is only for show anyway, as Hang On II is literally just a …
 
An 8-bit heavy hitter makes its Famicom debut, right around the same time as they first dipped a toe into the SG-1000 market: Konami, eventual creators of Castlevania and Contra, here still a mere stripling of a home games developer. As on Sega's platform, Konami made its debut in Nintendo-land with two games, though I would say both turned out far…
 
A couple of standout releases in this episode... but first, we have to survive another version of Lode Runner. Look, I like Lode Runner. Great game. But there's been a lot of it here in the mid ’80s! This time, the monk/robot guys win. Beyond that, however, we have the final entry in Activision's brief dalliance on SG-1000 (or maybe Sega's brief da…
 
You're listening to a free preview of Retronauts Episode 424 Preview: Holiday Special 2021 - Totally Pokemon. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.…
 
When is a game not just a game? Continuing our series on the fighting game franchise that changed the world, host Diamond Feit and returning guests Shivam Bhatt & Matt McMuscles explore the world of Street Fighter II-related media. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, bette…
 
Like dust in the wind, Nadia Oxford leads Jeremy Parish, Anthony John Agnello, and topic-requesting patron Lorenzo Hulzebos across the sands of time to explore (and re-explore) Atlus' cult-classic time-travel RPG, Radiant History. Art by John Pading; edits by Greg Leahy. Retronauts is made possible by listener support through Patreon! Support the s…
 
Jeremy Parish places a secret message in the classifieds to summon conversational assassins Diamond Feit and Matt Alt to discuss the legacy, history, and video games of the perfect machine of snipe: Golgo-13. Don't stand behind him! Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, bett…
 
Can you believe it? Our little podcast has now been around for 15 years! (That's the crystal anniversary for all of you out shopping for gifts.) So instead of reflecting on classic games this week, we've decided to do some self-reflection by talking about where we've been, where we are, and where we're going on this wacky rollercoaster ride we call…
 
This week is a bit of an ouroboros: While the primary feature here is Capcom's Legendary Wings, this episode also touches on the NES release of Xevious, the game that very clearly inspired Legendary Wings (not to mention about a thousand other Japanese arcade games of the era). Xevious is by far the purer of the two, not to mention the fairer, but …
 
Henry Gilbert, Bryan Auer, and Wesley Fenlon heed the call of Jeremy Parish's whistle and race to gather as much information about Nintendo's Pikmin franchise as possible, then return it to the Onion before sunset. Edits: Greg Leahy; artwork: Shaan Khan. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-f…
 
A bit of an emphasis on day jobs this episode, but fortunately one of these games offers more than mere workmanlike effort. Activision's Rock'n Bolt stands out this week as one of the SG-1000's most appealing puzzlers—certainly a more interesting take on the genre than Soukoban, which gets credit for its primal nature but not for possessing any sor…
 
You're listening to a free preview of Retronauts Episode 418: Batman: The Animated Series Games. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.…
 
Stuart Gipp, Jeremy Parish, and John Linneman of Digital Foundry crash-land on the bizarre structure known as the 20th anniversary of Bungie's Halo: Combat Evolved and immediately set about blowing things to smithereens. Art: Shaan Khan; edits: Greg Leahy. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad…
 
More arcade ports for SG-1000? Say it ain't so! These titles aren't especially well known in the U.S., since they've never seen a proper console release here (outside of maybe some collection that doesn't come immediately to mind), but both merit a close look. Taito's Chack'n Pop may not impress quite as much on the technical front as the more fami…
 
This week brings us two SG-1000 releases that feel miles removed from the console's earliest days of serious-looking war game: Doki Doki Penguin Land and Drol. Rather than involving the relentless destruction of military vehicles (and, by extension, the squishy humans inside them), these two titles see you doing your best to protect children. While…
 
Beginning with this episode, I'm knuckling down to wrap up as much of the SG-1000 video series as possible by the end of 2021. There are only about half a dozen episodes to go after this! It's a pretty small library, but the best times are ahead of us. This episode looks at, technically, three arcade conversions: Zoom 909, Choplifter, and Pitfall I…
 
Halloween season is upon us, and you know what that means: Where other people decorate their homes with cobwebs and giant skeletons, I decorate mine with a Castlevania-related video. This time around, it's a look at a Castlevania spinoff called Kid Dracula. Well, technically, this video is about Akumajou Special: Boku Dracula-Kun! Or just Kid Dracu…
 
I may have gone a little overboard with this episode, but it seemed worth doing. For one thing, the creator of the Golgo 13 series, Takao Saito, recently passed away. And for another, upon revisiting this game in the context of its original release chronology on NES, I came away deeply impressed by how much the developers attempted to do here. Did …
 
We have a follow-up to a 1986 classic here, in deed if not in name: Life Force, the sequel to Konami's Gradius. Well, sort of. It's complicated. But since we never saw the actual Gradius II on NES, this will have to do. Life Force makes use of the same excellent power-up system as Gradius with some refinements, including a new weapon option, new ha…
 
Jeremy Parish, Kat Bailey, Ray Barnholt, and Stuart Gipp turn back the hands of time two decades once again, this time with a too-huge-to-hold-comfortably episode commemorating Microsoft's entrance into the first-party realm with Xbox. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, b…
 
Jeremy Parish, Shane Bettenhausen, Aaron Littleton, and John Hurst gather together in a top-secret offshore oil reclamation facility to investigate the secrets, the history, and the alarmingly prescient plot twists of Hideo Kojima's divisive masterpiece. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-f…
 
Video games were but the fevered dream of a madman when Charles Addams invented his creepy, kooky cartoon family 85 years ago, but in the futuristic year of 2021, Gomez and his clan of freaks have quite the collection of interactive adaptations under their belts—most of them designed to make children as miserable as Wednesday herself. On this episo…
 
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