show episodes
 
A podcast by Safeer Syed and David Pidgeon, where we design a tabletop (story, rpg, maybe board) game based on crowdsourced suggestions and then play the dang thing next episode. Icon vector created by Freepik (http://www.freepik.com/free-photos-vectors/icon) Snow vector created by Bamdewanto - Freepik.com (http://www.freepik.com/free-photos-vectors/snow)
 
An Oculus Quest and virtual reality podcast! A father/son duo talking everything Oculus Quest and Virtual Reality (also known as VR)! Featuring hosts Dscruffles and Stratus, each episode our hosts review a different Oculus Quest Store game for the Meta Quest 2. Featuring gameplay information, discussion of pros and cons, debating, some miscellaneous banter, and a final review score. This podcast also features reviews of virtual reality games and experiences on the hidden Oculus Quest store k ...
 
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show series
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus interview for the second time Avid, the game designer for the Oculus Quest/Meta Quest app lab card game - Cards and Tankards! We talk with Avid about some new things announced for their new faction The Augur Order, as well as some never before announced tidbits about the factions, as …
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus interview the developer of Bocce Time, Anthony! Bocce time is a hit new game on the Oculus Quest/Meta Quest app lab store that we reviewed the other week. We talk with Anthony about his background as a developer, the future of Bocce Time!, some general banter and more! If you enjoy th…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus interview Don Carson, the senior art director for Mighty Coconut, the developers of one of the most popular VR games Walkabout Mini Golf. We talk with Don about his background at Disney and other projects, how he became involved with Mighty Coconut, working on the new Labyrinth course…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus do something a little different and review the new VR Chat documentary on HBO Max "We Met in Virtual Reality". With some time to spare, we also discuss the recent news about Swords of Gargantua pulling their game from the Meta Quest store and the discontinuation of being playable, as …
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus interview Douglas Nabors, the founder of Fun Train, the publishers of The Twilight Zone VR, The Exorcist VR, Tarzan VR, and more! We talk with Douglas about his start in VR, his background in film (including as a producer of the hit TV show Monk!), the future of The Twilight Zone, the…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus breakdown and review The Twilight Zone VR! Made by developers Pocket Money Games and published by Fun Train, this game place homage to the classic series through 3 unique episodes. With a story as good as you'd expect for The Twilight Zone, this game also features adventure, puzzle, h…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus talk some recent news in the world of VR and Oculus Quest. We talk the upcoming removal of the Facebook account requirement for the Meta Quest, the kickstarter fundraiser for the new All on Board! game, Red Matter 2's announced release date, Zero Caliber PVP, and more! Mondays are ded…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus breakdown and review First Person Tennis! A VR tennis game made by developers Mikori Games and available now on the official Meta Quest store! Our hosts have been excited for Tennis on the Oculus Quest and this game nails it! This game features single player, multiplayer, a tournament…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus interview Will, the community manager for Character Bank, the team behind the new JRPG on the official Meta Quest store - Ruinsmagus! Listen as we talk with Will about his background, some tips for new Ruinsmagus players, and much more! Mondays are dedicated to our series of episodes …
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus breakdown and review Bocce Time! A VR bocce game made by Deep Dive Interactive. and available now on the Meta Quest App Lab store! With potential to be the next big social VR game on the Meta Quest store, Bocce Time has fun graphics, great physics, and surprisingly addictive gameplay.…
 
"Wait, I Know You" Podcast Season Two, Episode Twenty Six - Nick chats with Jessica Aceti and Brian Kirk; the masterminds behind MovieCat Trivia at the Seattle Central Cinema in Seattle, WA. Outside of MovieCat, both Brian and Jess have led amazing creative lives. Brian being the creator of filmwise.com and an accomplished board game designer. Jess…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus breakdown and review Wands Alliances! A high paced new 3v3 competitive magic dueling game made by Cortopia Studios and available now on the official meta Quest store! With custom loadouts, unlockable characters, unlockable spells, and fun gameplay mechanics requiring teamwork, this ha…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus breakdown and review Black Hole Pool! A VR pool game made by Pixel Works Ltd. and available now on the Meta Quest App Lab store! With online and offline game modes, 8 ball and 9 ball, and realistic pool physics, this game is a field day for any pool lover! Listen for our full review, …
 
"Wait, I Know You" Podcast Season Two, Episode Twenty Five - Nick chats with Corbett Redford; the director of "Turn it Around: The Story of East Bay Punk" a documentary about the creation and legacy of the legendary Berkeley, California punk club The Gilman Street Project. Nick and Corbett also chat about theater, Corbett's work as one half of Bobb…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus interview Chris Pruett, the director of content ecosystem at Meta! His team is responsible for the Quest store, including curation and app lab. We talk about the process of getting apps on to the store, the vision of the store, app lab visibility, and much more! Mondays are dedicated …
 
"Wait, I Know You" Podcast Season Two, Episode Twenty Four - Nick Rounds chats with Rodrigo Aguilar, a game developer he used to work with at Zynga. These days, Rodrigo is working at Netflix Games as an Executive Producer, but has charted an unconventional course through working at Electronic Arts, Zynga, Kixeye, Humble Bundle, and being an indie d…
 
Today’s show is the final episode of the BGDL podcast for the foreseeable future. Jamey Stegmaier, the show’s very first guest, joins me, and we talk through the past, present, and future of the BGDL, and I talk a lot about what’s next for me. I tell lots of stories, get a bit emotional, and talk about things I hope other designers can learn from. …
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus breakdown and review the VR sword fighting game Swordsman VR! Made by developers Sinn Studio and available now on the Meta Quest app lab store, this game has the most realistic sword fighting we've seen so far on the Quest! With a great AI, a skills progression system, a campaign, and…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus talk about the new updates on Population One and the new Demeo book "Curse of the Serpent Lord". We also talk about some new upcoming games coming to the official Meta Quest store! Listen for all the fun! Monday Morning Coffee is our series of episodes dedicated to discussion of Virtu…
 
"Wait, I Know You" Podcast Season Two, Episode Twenty Three - Nick chats with Skinner; his favorite unhinged artist responsible for amazing metal album covers (Mastodon, High On Fire) and psychedelic monster art. Skinner & Nick chat about movies, legends like Phil Tippett and Frank Kozik, and what it's like to collaborate with Matt Pike. They also …
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus breakdown and review Green Hell VR! The winner of our community voted episode to review, and for good reason! This survival game made by Incuvo S.A and available now on the official Oculus Quest store has a beautiful and anxiety-inducing environments, fun survival elements, and an ama…
 
I’m celebrating the podcast’s 300th episode by chatting with Alan Moon, the designer of Ticket to Ride. We go through his long career in the gaming industry, discuss the genesis of Ticket to Ride, chat about playtesting and pitching, and more! The post (Celebrating 300 Episodes!) The Design Journey of Alan Moon appeared first on Board Game Design L…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus interview Thais and Edu, two members of The Munky, the team behind Drunkn Bar Fight! A fun VR beat em up bar fighting game on the official Meta Quest store. Listen as we chat about their latest airport update, some future updates planned (including about the arms), and general drunkn …
 
"Wait, I Know You" Podcast Season Two, Episode Twenty Two - Nick chats with Rebecca Pappas, a Jewelry Designer who works at Green Lake Jewelry Works in Seattle, Washington. They chat about how supply chain issues have affected people's lead times on engagement rings, what a lab diamond is, as well as how much work goes into creating a single ring. …
 
Peter C. Hayward, from Jellybean Games, is back, and we’re talking through our absolute best tips and advice for game designers. We split the conversation into two parts: new designers and experienced designers. And we talk through our own successes and failures. And be sure to check out Peter’s latest game, Sunshine City, which you can download fo…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus talk some new upcoming VR games for the Oculus Quest, as well as some of our favorite games getting some new updates, some thoughts on the PSVR2, and our opinions on the latest metaverse sexual assault news article that came out. Listen for all the fun! Monday Morning Coffee is our se…
 
"Wait, I Know You" Podcast Season Two, Episode Twenty One - Mike Relm hosts (Guest of Episode 18) and chats with Nick Rounds, the host of "Wait, I Know You." Mike and Nick chat about he got into Game Design, worked on AAA titles such as Rock Band and Guitar Hero, as well as interacting with Eddie Van Halen. They also chat about photography, existen…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus breakdown and review Death Horizon: Reloaded! A classic VR zombie game made by Dream Dev Studio featuring a simple but fun single player campaign, challenges to add to replayability, and a co-op mode, this this OG of VR games still holds up today. Listen for our full review, breakdown…
 
Patrick Mcneil, from McMeeple Games, discusses what it’s like to design games with his children. Patrick has been creating games with his kids for years and has gotten many of the designs to the point of being fully published games. We talk about being intentional, setting the right expectations, overcoming negative feedback, and more. The post Des…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus interview Matteo311! A popular VR Youtuber with over 40k subscribers, Matteo311 is one of the more familiar faces in the VR scene. We get to know Matteo, talk his first VR experiences, some upcoming games he's anticipating, a little bit of BBQ, and more! Monday Morning Coffee is our s…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus interview TamTu Bui, the community manager for Vertigo Games! Makers of some of the most popular Oculus Quest titles such as Arizona Sunshine, After the Fall, Unplugged, and more, Vertigo Games always delivers gold. Listen as we get to know TamTu, talk After the Fall, and more! Monday…
 
Ben Rosset, designer of The Search for Planet X, talks about how to design games based on real-life systems and processes. ​ Ben has designed games based on aging cheese, brewing beer, finding planets, manufacturing board games, and many other themes that happen in the real world, so we have quite a bit to chat about. The post Designing Games Based…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus interview Katya and Krill of DeoVR, a virtual reality (VR) video player on the official Meta Quest store! We talk with Katya and Krill about the situation with DLNA, what's next for DeoVR including premium video content, and more! Monday Morning Coffee is our series of episodes dedica…
 
Jess and Steph Nguyen, from Hot Potatoz, talk about how to design take that games. We talk about finding a good balance of fun, game length, and hurt feelings. And we get into finding the right audience, playtesting, and more. The post How to Design Take That Games with Steph and Jess Nguyen appeared first on Board Game Design Lab.…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus interview Avid, game designer for the highly entertaining VR card game, Cards and Tankards! One of the highlights of the app lab store, Cards and Tankards features a great community, a vast amount of cards, endless strategies, and several factions. We talk with Avid about how he becam…
 
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus breakdown and review Little Cities! A new virtual reality (VR) city building game on the official Oculus Quest store made by developers Purple Yonder and published by nDreams. This is a great game for city builder fans and people new to the genre. With simple but addictive gameplay, p…
 
Jesse Stacy, from Triceratops Games, discusses how to design drafting games. Jesse has been working on a drafting style game for a while, and we dive into the different types, how to keep a game moving, stacking other mechanisms, and more. The post [BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy appeared first on Board Game…
 
Gino Brancazio, from Tinkerbot Games, talks about the three stages of prototyping, and we discuss what you need to know depending on which stage you’re in. The post [BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio appeared first on Board Game Design Lab.By Board Game Design Lab
 
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