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Join an orc sorcerer (Rex), a human misfit (Art), a goblin fighter (Pete A), a wolfkin druid (John) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. The ruins, and the Forbidden Lands, are harsh indeed. Listen to this crucial episode as our party balances on the knife edge of despair. GM - Duck Gurrock - Rex …
 
Join an orc sorcerer (Rex), a goblin minstrel (Ty), a human misfit (Art), a goblin fighter (Pete A), a wolfkin druid (John) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. Our valiant adventurers press deeper into the ruins and encounter foul beasts and other adventurers. Mayhem! GM - Duck Gurrock - Rex Slee…
 
Join an orc sorcerer (Rex), a goblin minstrel (Ty), a human misfit (Art), a goblin fighter (Pete A), a wolfkin druid (John) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. The party reaches a ruin, infested with undead. Bravely they venture inside -- will they make it out? GM - Duck Gurrock - Rex Sleeg Glabw…
 
Into the Underdark! Nothing could possibly go wrong as the party takes a subterranean "shortcut" to the Sea of Dust, where they seek to confront the Vecna cultists led by Father Terrence. CONTENT WARNING: (Really, if you've come this far you should know this already.) Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spir…
 
Cancer Town Pt 2 What could go wrong in a mausoleum? Particularly a mausoleum in Harrison Mountain Township where a spate of grave robberies have plagued the dying town. Dr. Bishop and Juan Fifth play to see what happens. Note: it’s been a while. Here’s a link to episode 1: https://aac.podbean.com/e/jersey-83-015-monster-of-the-week-pete/ Juan Fift…
 
DCC Whiterock Session 34 An encounter with a monster is resolved without combat? What? Well, mostly. The adventurers find a watery passage and a fancy ring. Then they run into some big Orcs on patrol. What happens when a player does not understand the higher level results of a spell on his own party? Listen to find out. Players: Medicine Man, Dr. G…
 
The wondrous sundial is completed in the Ark. Bauvil completes his build for the Black Sun Clan. The party goes to the Elder to tell him about the strange robed figures they met. The Elder tasks the party to head out to the Zone to look for Trent and the missing expedition. The Mutants: Duck, Cliff, Pete A, Rex (absent) DM: Ty…
 
Join an orc sorcerer (Rex), a goblin minstrel (Ty), a human misfit (Art), a goblin fighter (Pete A), a wolfkin druid (New! John!) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. In this session they meet the wizard and a sullen teen wolf, accidentally trapped with this lame old dude for months! Will everyone…
 
Join an orc sorcerer (Rex), a goblin minstrel (Ty / absent), a human misfit (Art), a goblin fighter (Pete A) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. In this session, our hardy adventurers recover from near death, then push on toward the entrance to the wizard's tower. Can they survive his deadly trap…
 
Join an orc sorcerer (Rex), a goblin minstrel (Ty / absent), a human misfit (Art), a goblin fighter (Pete A) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. Our adventurers push farther into the dungeon, trying to find the entrance to the wizard's tower. Strange bear-like creatures give them more of a fight …
 
Join an orc sorcerer (Rex), a goblin minstrel (Ty / absent), a human misfit (Art), a goblin fighter (Pete A) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. After resting from the battles in the keep ruins, the party digs deeper. Can they figure out how to access the wizard's tower? GM - Duck Gurrock - Rex S…
 
Mitch, Petey, and Duck venture into Ironlandaacia, but this time in the hinterlands, in the cavern town on Lindar. Slamok, Glusenu, and Kalidas are deliquents who are often sent deeper into the caves to get fresh water for the town. It is a duty for troublemakers, because not everyone comes back from this task. The water is blighted, and it is gett…
 
Deshi and Koine lick their wounds after their harrowing journey, but encounter Tiraz, who needs there help. They set out as a band of 3 after swearing an iron vow to rescue Tiraz's sworn man. This leads them to the ruins of an ancient underkeep and dark magic, as we play with the Delve add on for Ironsworn. Players: Pete A, Duck, Ty GM: None…
 
When your choices are Lolth, Vecna, or the Sea of Dust, you can only be in one place: Greyhawk. The party makes their choice. Will you agree? Also, never do a tarot reading on a halfling. Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey…
 
Join an orc sorcerer (Rex), a goblin minstrel (Ty), a human misfit (Art), a goblin fighter (Pete A) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. The party arrives at the ruins of a keep, with a glowing wizard's tower in the center. Unfortunately for them, the ruins are not quite empty... GM - Duck Gurrock…
 
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