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The original classic gaming podcast continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
 
Intended for the discerning but time-strapped gamer, The Daily Daze is meant to provide news and wisdom concerning the various facets of geek culture and the entertainment industry. Each episode strives to cover something unique, interesting, and/or just a little controversial.
 
1UP Radio is the leading voice of the videogame community. Powered by the editors and personalities of the 1UP Network, the 1UP Radio podcast family covers the games industry from every possible angle. Start your week with the humor and insight of EGM Live* and GFW Radio, and continue on with the accessible, yet knowledgable Legendary Thread, Sports Anamoly and Retronauts. Then start your weekend right with 1UP Yours, the definitive videogame talk show. With multiple new episodes hitting eve ...
 
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Henry Gilbert, Bryan Auer, and Wesley Fenlon heed the call of Jeremy Parish's whistle and race to gather as much information about Nintendo's Pikmin franchise as possible, then return it to the Onion before sunset. Edits: Greg Leahy; artwork: Shaan Khan. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-f…
 
A bit of an emphasis on day jobs this episode, but fortunately one of these games offers more than mere workmanlike effort. Activision's Rock'n Bolt stands out this week as one of the SG-1000's most appealing puzzlers—certainly a more interesting take on the genre than Soukoban, which gets credit for its primal nature but not for possessing any sor…
 
You're listening to a free preview of Retronauts Episode 418: Batman: The Animated Series Games. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.…
 
Stuart Gipp, Jeremy Parish, and John Linneman of Digital Foundry crash-land on the bizarre structure known as the 20th anniversary of Bungie's Halo: Combat Evolved and immediately set about blowing things to smithereens. Art: Shaan Khan; edits: Greg Leahy. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad…
 
More arcade ports for SG-1000? Say it ain't so! These titles aren't especially well known in the U.S., since they've never seen a proper console release here (outside of maybe some collection that doesn't come immediately to mind), but both merit a close look. Taito's Chack'n Pop may not impress quite as much on the technical front as the more fami…
 
This week brings us two SG-1000 releases that feel miles removed from the console's earliest days of serious-looking war game: Doki Doki Penguin Land and Drol. Rather than involving the relentless destruction of military vehicles (and, by extension, the squishy humans inside them), these two titles see you doing your best to protect children. While…
 
Beginning with this episode, I'm knuckling down to wrap up as much of the SG-1000 video series as possible by the end of 2021. There are only about half a dozen episodes to go after this! It's a pretty small library, but the best times are ahead of us. This episode looks at, technically, three arcade conversions: Zoom 909, Choplifter, and Pitfall I…
 
Halloween season is upon us, and you know what that means: Where other people decorate their homes with cobwebs and giant skeletons, I decorate mine with a Castlevania-related video. This time around, it's a look at a Castlevania spinoff called Kid Dracula. Well, technically, this video is about Akumajou Special: Boku Dracula-Kun! Or just Kid Dracu…
 
I may have gone a little overboard with this episode, but it seemed worth doing. For one thing, the creator of the Golgo 13 series, Takao Saito, recently passed away. And for another, upon revisiting this game in the context of its original release chronology on NES, I came away deeply impressed by how much the developers attempted to do here. Did …
 
We have a follow-up to a 1986 classic here, in deed if not in name: Life Force, the sequel to Konami's Gradius. Well, sort of. It's complicated. But since we never saw the actual Gradius II on NES, this will have to do. Life Force makes use of the same excellent power-up system as Gradius with some refinements, including a new weapon option, new ha…
 
Jeremy Parish, Kat Bailey, Ray Barnholt, and Stuart Gipp turn back the hands of time two decades once again, this time with a too-huge-to-hold-comfortably episode commemorating Microsoft's entrance into the first-party realm with Xbox. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, b…
 
Jeremy Parish, Shane Bettenhausen, Aaron Littleton, and John Hurst gather together in a top-secret offshore oil reclamation facility to investigate the secrets, the history, and the alarmingly prescient plot twists of Hideo Kojima's divisive masterpiece. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-f…
 
Video games were but the fevered dream of a madman when Charles Addams invented his creepy, kooky cartoon family 85 years ago, but in the futuristic year of 2021, Gomez and his clan of freaks have quite the collection of interactive adaptations under their belts—most of them designed to make children as miserable as Wednesday herself. On this episo…
 
Having explored the legacies and games of the rest of the primary Super Mario franchise cast, Jeremy Parish, Bob Mackey, Henry Gilbert, and Stuart Gipp gather together to wrap it up by talking about, uhh, that one guy. The green one. Whatshisname. Edits by Greg Leahy; art by Amanda Pruitt. Retronauts is made possible by listener support through Pat…
 
10 years ago, Bethesda's open-world role-playing adventure Skyrim took the world by storm. A winter storm. Because… winter is coming? Anyway, Jeremy Parish, Jeff Green, Kat Bailey, and Ray Barnholt look back at a decade of never completing the main storyline. Retronauts is made possible by listener support through Patreon! Support the show to enjoy…
 
Show regular Nadia Oxford power-ups to co-host status to challenge Jeremy Parish and Kurt Kalata to a battle of wits (or at least opinions) about the Castlevania series: Which games are best, which are worst, and why are our rankings objectively correct? Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-f…
 
By request of patron Jeff Vlasek, Jeremy Parish gathers together with Frank Cifaldi, Jason Wilson, and Nadia Oxford to discuss the mysteries and magic of game manuals. They're a lost art! But are we better off that way?! Cover art: Step Sybydlo. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early…
 
When the plucky developer Wolf Team set out to make a Super Famicom RPG on a grand scale in the mid-90s, the resulting production nearly destroyed the group, but resulted in Tales of Phantasia. Now, nearly 26 years later, the Tales of series stands as one of the few b-tier RPG brands from the 90s that's still going strong with regular installments,…
 
This episode focuses on perception, especially vis-a-vis Bases Loaded. A certain demographic of NES owners LOVES Bases Loaded. However, in my experience, people who discovered the NES later (when better and better-looking baseball sims were available for the console) tend to find it lacking and shallow. And then there is the Japanese Famicom owner'…
 
Video games are often loved as much for their sweet music as their (hopefully) engaging gameplay, a truth this particular episode is anxious to illustrate! 22 amazing tunes await the avid listener in what might be the most ambitious Great Gamer's Quiz yet! In 20 seconds (more-or-less), gamers will try to identify some legendary melodies. Or...they …
 
It feels like Famicom is kind of playing catch-up with SG-1000 this episode, as every game appearing here arrived on shelves in the wake of a Sega-published equivalent—either the exact same game (as in Space Invaders), one exploring the same root concept in different ways (Soccer), or a game with almost suspicious conceptual and mechanical similari…
 
This Week in Retro host Diamond Feit carjacks the main mic from Jeremy Parish and Bob Mackey this week to steer the crew into a wild and possibly illegal look back at the first truly pivotal game of the 21st century: Rockstar North's Grand Theft Auto III. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-…
 
1985 starts the Famicom on some familiar footing with a couple of future Black Box releases (one great, one meh); two shooters previously seen on SG-1000; and a Commodore 64 conversion from Hudson that would show up on NES under the aegis of its original publisher. No big surprises here (including the apparent Nintendo debut of TOSE, and the fact t…
 
Sega's 8-bit family goes on a diet this episode, with the SG-1000 media format suddenly slimming down from chunky cartridges to the svelte MyCard format, a credit card-sized chip that was so well-received that Hudson ripped it off wholesale for their PC Engine/TurboGrafx HuCards. Of course, this is really just a cosmetic change; the SG-1000 wouldn'…
 
Sega winds down the cartridge format for SG-1000 in favor of a new media type, and this corner of the console library unfortunately wheezes to a half-hearted ending. Somehow, Sega even managed to completely squander Konami's brief show of support for the platform by turning in a pair of clumsy arcade conversions in the form of Shinnyuushain Tooru-k…
 
Todd Ciolek and patron Bill Nielsen join Jeremy Parish to tackle a request to slip loose the surly bonds of Earth and explore Sony's Vita masterpiece Gravity Rush. Also, New Wave Toy's Shilo Prychak recounts the history of the Replicade mini-arcade line. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-f…
 
Jeremy Parish, Ray Barnholt, Shivam Bhatt, and Shane Bettenhausen convene to celebrate Metroid's 35th anniversary AND the finale (?) of the series with Metroid Dread by looking back at all that Samus Aran brought to gaming. Turns out it's a lot! Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early…
 
35 years ago, a tiny team at Nintendo R&D1 crunched their way through a the development of a weird little game called Kid Icarus: a quirky, slightly alienating action-RPG starring a chubby angel who can't stop falling through platforms. Despite the lead character's prevalence in marketing from the early NES days, and his role in the classic Captain…
 
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