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All of Eurogamer's podcasts under one roof. Subscribe here for the weekly Newscast show, the in-depth interview series One-to-One, and the occasional one-off. Newscast is hosted by Eurogamer editor-in-chief Tom Phillips, and discusses the biggest goings-on in games. And One-to-One is hosted by associate editor Bertie Purchese, who finds fascinating people from around the world of games to talk to. Find out more about supporting Eurogamer on the website: https://www.eurogamer.net/subscribe
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
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Downloadable Context

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A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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Ted Price chats with Todd Howard about Bethesda's much anticipated spacefaring RPG, Starfield. Together they discuss the early ideas that led to Starfield and what the first year of development looked like; how they go about designing multiple complex game systems; how their extensive experience in open world RPGs helped them prioritize goals and m…
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Back Lucid Kickstarter Now! About this episode: Dive into the intriguing tale of Eric Manahan, a former architect turned game developer, as he transitions from …
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This week on the Eurogamer Newscast, we're discussing what feels like the biggest leak of Xbox gaming news in history, which has left Microsoft's plans to launch new hardware in 2024 and a new console generation in 2028 exposed. Next year's redesigned Xbox Series X is digital only, according to documents from 2022 that Microsoft presented to the FT…
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An in-depth conversation with Alex Riviere, audio director of Avatar: Frontiers of Pandora about sound design, implementation, mixing audio for games, and his new book "Game Audio Mixing: Insights to Improve Your Mixing Performance" Wassup Conversations is on YouTube and all the major podcast streaming services: https://www.nikoofarmusic.com/wassup…
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Getting wishlists is probably one of the main goals, bottom-line result we strive to acquire when getting games ready for release, and understandably so. But often, we get so caught up in this key metric that we don’t stop to think about the importance quality plays in our wishlist acquisition, and just focus on hitting a total number before releas…
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Adam Orth chats with SVP of Production at Enhance, Mark MacDonald. Together they discuss Enhance's recently released game Humanity, including the origin of the surreal puzzle-action experience; how Mark and Tetsuya Miziguchi met experimental artist Yugo Nakamura, the game's designer; abstract narratives and how COVID influence their own story durin…
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Frances Buontempo joins Phil and returning guest co-host, Matt Godbolt. Frances talks to us about her new book on modern C++ as well as her the topic of her previous book on machine learning. We discuss the differences between LLM-based AI and more statistical approaches, as well as where random numbers fit into all this and the limitations of thei…
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A conversation with Jason Graves, the legendary composer of Dead Space, Tomb Raider, Moss, Call of Duty Modern Warfare 2 Warzone. Wassup Conversations is available on YouTube and all the major podcast streaming services.: https://www.nikoofarmusic.com/wassup Support the showBy Hamidreza Nikoofar
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If there is one thing most of us strive to do as game creators, it’s to stand out. And standing out doesn’t get much better when people talk about your game and share it with others. But understanding exactly what the reasons or moments are that compel players to share games with their community can be a mystery. So in today’s conversation, we’re g…
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Strange Scaffold's Xalavier Nelson Jr. chats with Adam Hines & Sean Krankel from Night School Studio. Together they discuss releasing their latest game, Oxenfree II: Lost Signals; how new tools are improving the development process; trying to stay unpredictable as a studio; identifying core principles during development; and writing authentic world…
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This week on the Eurogamer Newscast, we discuss today's report by Eurogamer that Nintendo is showing Switch 2 tech demos to developers, including at Gamescom last month. The new hardware from the Big N now feels closer than ever - but when exactly will it arrive? More importantly, perhaps - for any Nintendo console - is what Nintendo game will it l…
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I welcome Ryan Douglas, the Co-Founder at DeepWell DTx, NeuFluent / Founder, Nextern to this episode. Learn how DeepWell DTx is working to meld medical professionals, scientists, and game developers to create mental health digital therapeutics through play and neuroscience. Hear about the power of gaming to improve mental health, citing games like …
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A conversation with Tina Guo, Grammy-nominated musician, composer, and cellist on her life, career, and success story. Wassup Conversations is available on YouTube and all the major podcast streaming services: https://www.nikoofarmusic.com/wassup Support the showBy Hamidreza Nikoofar
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Fully understanding the market demand for a commercial game is essential. Leading with a genre that is in high demand is a great start, but many don’t think to dig deeper and find the gold nuggets that additional market research can reveal. In today’s episode, we’ll discuss where most people go wrong with their research, how to further validate you…
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Adam Orth chats with Jaeho Hwang and Nolan King from MINTROCKET Games, the studio behind the hit sushi restaurant/deep sea exploration RPG, Dave the Diver. Together they discuss where the idea behind such a unique mishmash began inlcuding various influences inside and outside of games; forming the development team and pitching the game to the publi…
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Abbas Sabra joins Phil and Timur. Abbas talks to us about static analysis, the challenges - and benefits - of analysing C++ code, and a new feature from Sonar that can scan public repos with zero config. News Boost 1.83.0 released fmt 10.1 released The downsides of C++ Coroutines Links "All the defaults are backwards" - Phil's Lightning Talk "No, C…
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This week on the Eurogamer Newscast, we're back from Gamescom and scurrying around trying to let you know everything we saw. We chatted to Phil Spencer, we saw Starfield, we played Sonic and much more. But what else caught our eye? We sat down this week to chat about what we saw and ended up honing in on some of our personal favourites - games whic…
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Diversity takes many shapes. In addition to differences in identity, diversity should encompass a difference in thought, background, experiences, skills. The games industry is experiencing a movement toward expanding and deepening our understanding of diversity and it’s an important conversation we need to have. In today’s episode, we’ll be discuss…
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Austin Wintory chats with actor Ben Starr, who played the lead role of Clive Rosfield in the latest entry to the Final Fantasy series, Final Fantasy XVI. Together they discuss how he started acting and his early love of video games; his thought process behind when getting into character and bringing the writing to life; the psychological toll of pe…
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ About this episode: Dive into the captivating journey of John Krajewski, the mastermind behind the thriving virtual world of Eco. With a pedigree from industry gi…
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This is Part 2 of the interview with Konstantin Suvorov. As an indie studio, comparing and despairing can be demoralizing, especially when comparing yourself to a AAA studio. However, changing your mindset can make all the difference in how your game studio can outplay and one-up even the biggest AAA brands. Today we’re going to uncover huge advant…
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Adam Orth chats with Max "Larry" Fink, one of the 3 developers behind the smash hit online shooter, BattleBit Remastered. Together they discuss the history of BattleBit Remastered's development; how the team uses community feedback; being in the eye of the storm with the massive attention their game has garnered; and the unique design choices that …
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Mark Gillard joins Timur and guest co-host Jason Turner. Mark talks to us about reflection, SIMD, and his library soagen, a structure-of-arrays generator for C++. News What is Low Latency C++? C++Now 2023, part 1 What is Low Latency C++? C++Now 2023, part 2 Inside STL: The vector Inside STL: The string Experimenting with Modules in Flux pycmake cpp…
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https://magicmind.com/unchained⁠ 56% off subscription 20% for one-time purchases with my code GAMEDEV20 Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠ About this episode: In this roundtable episode, we delve deep into the t…
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As an indie studio, comparing and despairing can be demoralizing, especially when comparing yourself to a AAA studio. However, changing your mindset can make all the difference in how your game studio can outplay and one-up even the biggest AAA brands. Today we’re going to uncover huge advantages indies have over AAA studios, valuable lessons each …
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Anna Megill is a veteran writer of great games such as Guild Wars 2, Control, Dishonored, Fable, and Avatar: Frontiers of Pandora. She has published a new book called The Game Writing Guide: Get Your Dream Job and Keep It, which is a great study about writing for games and working in the video game industry. Wassup Conversations is available on You…
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Austin Wintory chats with actor Laura Bailey about her iconic work in games and animation. Together they discuss her early career and catching her first big break; her work in animation that led to a prolific career in video games; her process for getting into character; being a part of the highly popular Critical Role; and working together alongsi…
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ About this episode: Join Joe Schaeppi, a renowned UX expert who started his illustrious career running a usability lab in Switzerland, as he dives deep into the cap…
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The journey to success is different for all of us, regardless of our beginnings. Overcoming challenges, and learning how to pivot are all valuable experiences, but sometimes it’s the humble beginnings that can really pave the way to reaching your destination. In today’s episode, we’ll be discussing one company’s rise to prominence and how their evo…
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Dmitry Kozhevnikov joins Timur and guest co-host Matt Godbolt. Dmitry talks to us about how the CLion IDE works under the hood. News mold 2.0.0 released CLion 2023.2 released Should we stop writing functions? Links C++ Lambda Idioms: technique to separate user-specified and deduced template parameters The Kotlin Foundation JetBrains Runtime CLion d…
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠ About this episode: Dive into the future of game development with Tony Bevilacqua, the founder of Cognitive3D, in our latest podcast episode. Uncover the emerging pot…
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Maintaining productivity for any indie studio is absolutely essential, but studios that transitioned over to a remote setup over the past few years now face new challenges in keeping teams productive and healthy. In today’s episode, we discuss some of these challenges, interesting benefits that come from a remote setup and how the core solution to …
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Enter for a chance to win The Last of Us: The Complete First Season on digital: bit.ly/aiaslou Contest rules here. We're back with one of our past episodes with Ratchet & Clank: Rift Apart Creative Director, Marcus Smith! Ted Price chats with his long-time colleague at Insomniac Games, Marcus Smith. Together they discuss their history at Insomniac …
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This week on the Eurogamer Newscast, we look ahead to the rest of 2023, and everything on the horizon we can't wait to play. Turns out, there's a lot to get excited about! Can you think of the top three games you're looking forward to over the rest of the year? It's a question three of us try and answer while juggling this autumn's bulging release …
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠ About this episode: Our guest, Haz Dullull, a founder of Hazanimation, takes us through his journey from video games to the movie industry and back, now leveraging gami…
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Collaborating with content creators is one of the most impactful ways to amplify awareness and grow your game’s community. However, structuring programs sometimes can be a struggle when ensuring they support and benefit content creators too. Today we explore practical strategies your studio can use to amplify your marketing, engage your community a…
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I welcome Jeff Linville, the Co-Founder and Sound Designer at Ritual Studios to this episode. We discuss topics like sound design, pitching your game to publishers, and the future of AR and VR. Jeff shares about the importance of your personal network, learning how to script and work in-engine, and maintaining a healthy mindset with the ups and dow…
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We're on a break from new content this week, but check out one of our past episodes with Bryan Intihar, Creative Director at Insomniac Games for Marvel’s Spider-Man! Originally released in April 19, 2019, Bryan joins host Ted Price of Insomniac Games live on the D.I.C.E. Summit stage to talk about his journey from journalist to game developer, the …
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Bjarne Stroustrup joins Phil and Timur. Bjarne talks to us about safety in C++ through profiles, as well as modules and concepts - and looks ahead to what else is coming next. News C++ Now 2023 videos ACCU 2023 videos JetBrains Developer Ecosystem Survey 2023 Upcoming Boost 1.83 release Links P2739R0 - 'A call to action: Think seriously about “safe…
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠ About this episode:In this episode, we delve into the captivating journey of indie developers Andrew and Roman, the dynamic duo behind Double and Dynopunk. They share inv…
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Exploring ideas and concepts for a new project is always fun, especially when you’re ready to develop a prototype. But sometimes passion, drive, and even opportunity can be a distraction that could easily send you off course. Today we’re going to dive deep with our guest and discuss their process of exploring concepts, implementing prototypes, and …
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