show episodes
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Design Doc
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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Check The Wire
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Check The Wire

Dan Gheesling & Northernlion

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Check The Wire is a weekly podcast hosted by Dan Gheesling and Ryan ‘Northernlion’ Letourneau. The two take you behind the curtain and discuss what has and has not worked for them in their gaming careers on Twitch and Youtube.
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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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All My Ideas Are Bad
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All My Ideas Are Bad

Sythana Winterthorn & Orion Canning

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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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Someone Should Make This
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Someone Should Make This

Daanish Syed Matt Pierson Jeff Larkin

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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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In this episode, we discuss... Growth as a developer Exploration and discovery Calm but fast paced gameplay Calm, passionate game development. Game: Too much that I love Peaceful or stressful, you decide Connect with others Explore and discover new things Develop: Stardew as an analogy for game development Developing a game without freaking out Con…
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I welcome Ryan Douglas, the Co-Founder at DeepWell DTx, NeuFluent / Founder, Nextern to this episode. Learn how DeepWell DTx is working to meld medical professionals, scientists, and game developers to create mental health digital therapeutics through play and neuroscience. Hear about the power of gaming to improve mental health, citing games like …
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Chris interviews Matteo Cerquone of JUMPSHIP and asks them about the design and development of their action adventure game, Somerville.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode459.mp3 Music featured is by Dominique Charpentier, the tracks featured in this episode are:1. Intro2. The Outside World3. ContemplationThe S…
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In this episode of Adventures in Angular, special guest, Christian Liebel engages the panel in an interesting discussion on Angular performance especially as it relates to runtime performance. Sponsors Chuck's Resume Template Raygun - Application Monitoring For Web & Mobile Apps Developer Book Club starting Links https://christianliebel.com/ https:…
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This week, we talk about Unity, greed, and the ruins. Corporate greed provides immediate gains for a select few at the expense of everyone else, even an industry’s foundational pillars. End-stage capitalism strikes again. Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-2/ Trailer: https://youtu.be/yR_Opccn1n4 Steam …
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Back Lucid Kickstarter Now! About this episode: Dive into the intriguing tale of Eric Manahan, a former architect turned game developer, as he transitions from …
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Welcome to the second episode of our Flabbergasted series! On this series we are joined by the sister duo behind The Wanderer’s Tome, Fleur and Chelsea Sciortino, joining us all the way from Malta! Flabbergasted is a comedic TTRPG set in the roaring 20’s. In today’s episode, we finish making our characters and create a really amazing social club th…
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Adam Orth chats with SVP of Production at Enhance, Mark MacDonald. Together they discuss Enhance's recently released game Humanity, including the origin of the surreal puzzle-action experience; how Mark and Tetsuya Miziguchi met experimental artist Yugo Nakamura, the game's designer; abstract narratives and how COVID influence their own story durin…
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Chris interviews Jeff Camozzi and Jacob Mann of Drattzy Games and asks them about the design and development of their SNES-inspired RPG, Alterium Shift.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode458.mp3 Music featured is by Jonathan Shaw and a sample of the OST can be heard here:https://soundcloud.com/jacob-mann/alter…
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Marek Panti is an Angular developer at UNIQA Insurance Group AG. They dive into the world of artificial intelligence and its impact on developers, exploring the future of JavaScript and UI design, and delving into the evolution of JavaScript frameworks. Additionally, they discuss the challenges faced by front-end developers, the complexities of bac…
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In this episode, we discuss polar bears, horoscopes, and underwater basket weaving. Generalizing your skillset means shifting from mastering specific tasks to cultivating adeptness in critical thinking. When you identify patterns in the work and start to unravel how they’re woven together, you deepen your understanding of what it means to truly kno…
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Dirk is joined by Ryan Laukat, designer, illustrator, and co-founder of Red Raven Games, for the second installation in this series on worldbuilding. Ryan discusses his introduction and path into game design, the creation of Red Raven Games, and different methods that can be used to worldbuild. Topics include the importance of maps, how storybooks …
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Sharing my talk which I gave out in Norway back in Konsoll 2021. The topic I focus on is on how we can help guide players through our levels using spatial communication. As it allows players to build up their own mental map of our levels. ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.l…
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In this episode, we discuss... Player Immersion UI Maintaining the illusion Quality of Life Develop: UI is absolutely essential Position the player correctly to maintain illusions Sut: Hit a brick wall with save/load system Figuring out JSON Need to study for a bit after completing this project. Repeat questions: Is UI an essential part of your gam…
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Welcome to our Flabbergasted series! On this series we are joined by the sister duo behind The Wanderer’s Tome, Fleur and Chelsea Sciortino, joining us all the way from Malta! Flabbergasted is a comedic TTRPG set in the roaring 20’s! In today’s episode, we learn about the game, including its interesting history, and dive into the character creation…
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Strange Scaffold's Xalavier Nelson Jr. chats with Adam Hines & Sean Krankel from Night School Studio. Together they discuss releasing their latest game, Oxenfree II: Lost Signals; how new tools are improving the development process; trying to stay unpredictable as a studio; identifying core principles during development; and writing authentic world…
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Recorded at Metatopia Online 2021 Presented by Jason Pitre, BJ Recio, Mags Maenad. Math is often a barrier for analog game designers of all disciplines. This panel is meant to help lower that barrier by teaching you some basic, versatile tools you can use to solve most problems. How do you figure out probabilities of success when rolling dice or dr…
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Chris interviews Michael Schade of ROCKFISH Games and asks them about the design and development of their space exploration RPG, Everspace 2.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode457.mp3 The Sausage Factory 457 was edited by Chris O'ReganThe Sausage Factory is an interview-based podcast that lifts the lid on the …
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Armen, Lucas, and Subrat join this week's panelist episode. They talk about the fascinating topic of using signals and observables in Angular. They also explore the differences between the two approaches, their use cases, and how you can enhance your development process. Moreover, they dive into the reactive graph systems to handling loading states…
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In episode 62 of o11ycast, Jessica Kerr and Martin Thwaites speak with Doug Ramirez of Uplight. This conversation covers many aspects of adopting OpenTelemetry including integration concerns, social challenges, building trust, and running it at scale. Listen in to find out why after 35 years of diverse experiences across several industries, Doug’s …
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This week, we talk about reaction times, tolerance levels, and the bottom line. Even with vast resources at their disposal, big game studios can still stumble when it comes to the finer details. In a world where every pixel counts, the tiniest choices can completely redefine the player experience. Support Crashlands 2! Official Website: https://www…
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It is a new month for the podcast, which means a whole bunch of new incredible resources for us to check out and enjoy. I hope you enjoy it. ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Resources --…
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Designing games for millions of people and billions of dollars, Secrets of building game communities, The 2AM Party Principle, Reacting to player feedback (#51)By Justin Gary
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In this episode, we discuss... Suffering in games Emotional spectrums in gaming Games with intentional messages Game: Homeless survival simulator Ties to reality Games with intentional messages Develop: Be genuine Making suffering into gameplay Devlog: Suddenly feels finished (put in all SFX & multiple songs) Individual level bugs Time management +…
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Welcome to another bonus episode of Character Evolution Cast everyone! In this episode, Amelia and Ryan sit down to discuss (and teach Ryan about) Intraparty conflict. What forms can it take in our games, how to safely navigate it, and some examples from games in our past to showcase how it can work in our games. Character Creation Cast Patreon htt…
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Adam Orth chats with Jaeho Hwang and Nolan King from MINTROCKET Games, the studio behind the hit sushi restaurant/deep sea exploration RPG, Dave the Diver. Together they discuss where the idea behind such a unique mishmash began inlcuding various influences inside and outside of games; forming the development team and pitching the game to the publi…
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Chris O'Regan interviews Dmitry Kachkov of Sobaka Studio and asks them about the design and development of their roguelike shoot ’em up arcade swarm attack game, REMEDIUM: Sentinels.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode456.mp3 The Sausage Factory 456 was edited by Chris O'ReganThe Sausage Factory is an interview…
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In this episode, we discuss dumb humor, reading recommendations, and launch lessons. Launching a game on multiple platforms may seem like a win, but the backend challenges of patching, certification, and maintenance costs might just change your mind. Sometimes, success isn’t about casting the widest net, but choosing the right pond. Support Crashla…
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Today on the show, Dirk and David are joined by Phil Crifo, game director at Awaceb, most prominently known for his work on Fossil Echo and Tchia. He discusses growing up in New Caledonia, and how it serves as an influence on the creation of Tchia. Topics include the history of New Caledonia and colonization, creating a world based on difficult his…
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Great to hear people really enjoyed the first episode and wanted to hear more, so I come here to share more tips to help learn/grow and skills to develop to progress your career. Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical B…
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In this episode, we discuss... Designing Decisions Character motivation Scope of consequences Game: Characters with powerful motivations Interpersonal stakes Exploration & multiple solutions Black and white vs grey Develop: Establish character backstory/motivation Limit scope Limit consequences Repeat questions: What part of your game is likely to …
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Welcome to the fourth and final episode of our DIE RPG series! Wait, a FOUR episode series?! That’s right, we’re endcapping this series with a special designer spotlight with the creator of DIE the RPG and DIE the comic, Kieron Gillen. We talk a bunch about this meta, dark fantasy TTRPG and even create a new set of characters with Kieron at the hel…
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Austin Wintory chats with actor Ben Starr, who played the lead role of Clive Rosfield in the latest entry to the Final Fantasy series, Final Fantasy XVI. Together they discuss how he started acting and his early love of video games; his thought process behind when getting into character and bringing the writing to life; the psychological toll of pe…
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Recorded at Metatopia Online 2021 Presented by Menachem Cohen, Ryan Cagle. Because of the fictional distance between player and character, TTRPGs, even D&D, can be designed and used to facilitate spiritual growth, exploration, and healing. Mechanics, role play, and setting/story also factor into this and GMed, GMful/less, and solo games work in thi…
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Chris interviews Noah Lone of SomeHumbleOnion and asks them about the design and development of their adventure game, Smushi Come Homehttp://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode455.mp3 Music featured is by Failpositive and the soundtrack for Smushi Come Home can be bought from here: https://failpositive.bandcamp.com/a…
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Former historical interpreter Enzo joins us to talk about interpreting history! A few months ago we visited Old Sturbridge Village, an 1830s rural New England recreation village. We went as naive visitors, only able to guess at how it was run. Our guest today was kind enough to share his memories of working at the museum! We discuss what it was lik…
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Lucas and Subrat delve into a thought-provoking topic: the significance of a college degree in the job market. They share their insights and experiences, discussing the impact of not going to college, the importance of networking and experiential learning, and the varying requirements in different countries and industries. From the benefits of atte…
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This week, we talk about code navigation, versioning strategy, and good development practices. It costs something to add things that aren't "necessary" to the core gameplay experience. But those little surprises breathe life into a game, giving it personality and creating moments that resonate with players. Without that extra juice, what makes your…
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ About this episode: Dive into the captivating journey of John Krajewski, the mastermind behind the thriving virtual world of Eco. With a pedigree from industry gi…
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